I am currently participating in the Ludum Dare. The theme for this weekend is unconventional weapon. Below you can find my day one builds. Feel free to leave me feedback however you can.
- Web (unsupported in Chrome by default, enable NPAPI plugins as workaround)
- WebGL (seems to be broken by Unity compiler, feel free to try)
- Mac OSX
And if you don’t want to download playable versions, feel free to look at these gifs:
The goal of the game is to nudge satellites to hit enemies. Right now there is no generation of satellites or enemies left, so I guess you can only play around with the ones that are there (click the city with the mouse to fire a skyscraper). Right now the biggest problem I am dealing with is getting the gameplay to be fun. It is a bit annoying to actually hit the satellite and hitting an enemy seems to be very impossible.
I am considering changing the controls so the player can just hold the mouse button on a satellite and then drag in the direction they want to push it. Then having a skyscraper launch to make that happen might be a bit annoying, but it makes the gameplay a lot easier and playable. If you have any ideas about how to make it work, please let me know.